Train in CS2 is very different to the one we know and love from CS:GO. There's less trains, a bigger popdog, and new angles you need to be concerned about.
The changes have led many players to ask how to play Train in CS2, so in this guide, we'll go through all the changes and how you should play in a default on both CT side and T side.
The biggest and move obvious difference to Train in CS2 is the graphical enhancement that comes with the new game. This graphical enhancement also allows the action to take place during rain, which, in all honesty, can be a little annoying.
At least the droplets look nice on your guns though, right guys?
In terms of actual gameplay, the A Bombsite has seen huge changes. Previously, there were four Trains on the site, with those trains positioned parallel from each other. However, in CS2, there are only three trains.
This has also meant that there is a huge difference with Ivy, as old bomb entrance has now been covered up and a new one opened in the old Stopper position.
Ivy itself has also seen more changes, with more angles created for the CTs to hold the position from once utility pushes them away from the long corridor.
Popdog has also seen big changes. The ladder has been replaced by a long walkway that you access from Brown Halls.
B site has also undergone changes, with one of the most notable being that a hut has been added to Upper. This hut is incredible hard to clear, and also gives an exceedingly strong angle for the CTs towards Ramp that will see past a B Ramp smoke.
If you're looking to play Train in CS2 and you're a fan of learning smokes then don't worry, there isn't actually smokes you need to learn in order to win your pugs.
All of the smokes you need to learn are for the A site, and are all thrown from similar positions, so you can learn how to throw them in ten minutes.
The full list of smokes is:
We've done a full guide on Train smokes in CS2, so make sure you check that out and get yourself some free elo.
CT side Train hasn't actually changed that much in CS2. To play CT side on CS2 Train, you'll still want to start with four players on A most rounds. Those players should be divided between the following positions:
However, this isn't a guaranteed list. The Connector player, who is often your AWPer, is your main rotator, so they can be a bit more versatile with where they choose to start.
For example, if the T side are applying more pressure to Ivy or B Halls early in rounds, the AWPer may instead decide to start in either of those positions.
Likewise, the A Main and Popdog players won't be guaranteed either. This is because spawns are important in terms of throwing the counter utility - a molotov - and making it to Popdog, so their roles may interchange based on spawns.
The main goal of the A players is to prevent the A rush. Just like in CS:GO, the A rush is exceptionally strong, so preventing that is the biggest priority. The round gets ten times easier once the rush has been stopped.
Stopping the rush also allows the Connector player more freedom of movement, and they can also go and reinforce B once space has been taken and information gained.
As for the B player, if they are solo, they should look to remain passive on the B site. It's a very retakeable site, so just gaining info and making sure you're alive for that retake can be enough. Anything extra should be considered a bonus.
T side Train in CS2 is also played in a familiar manner to CS:GO. In a default, the basic positions are as follows:
When playing T side Train, as with most maps, the roamer is the lynch pin of all the strategies. Wherever the roamer is, is where the most pressure will be, meaning that it's where the T side will be looking the most for opening fights and to draw players towards or take space.
For example, the roamer may go towards Ivy, as a fight there may pull a player away from the A site and allow for the other players on his team to burst out onto the site against fewer CTs.
They could also go towards Popdog, adding another angle to an A site hit, or towards B in order to help take space there and pull a rotate away from the A bombsite.
Thankfully, callouts on Train in CS2 haven't changed that much, so your key terms for communication won't be affected.
However, because of the new avenues opened up on the map, there still are some new things to learn, but fortunately, we have a handy map for that.
Now you know how to play Train in CS2, consider reading some of our other CS2 guides so you can up your game, master more maps, and climb elo.
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