
At the time of writing, Windrose’s Early Access comes to an end when you defeat the Tainted Princess. Despite being the final boss currently available in the game, it arguably is easier than the two others.
Here is our complete guide to taking down the Tainted Priestess in Windrose, and why it is actually easier than Thomas Richards and Israel Hands.
As with everything else in Windrose, the more you progress, the more you have to grind. While the Tainted Priestess is a mechanically simpler fight than the two first bosses in the game, it is the most inflated combat when it comes to raw numbers.
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Obviously, you should not engage with the Tainted Priestess until you’ve gotten all your armor and weapon to Item Level 15. If you’re really struggling, you can take your character level to 15 as well, but we managed to take it down at level 13.
What makes the Tainted Priestess a mechanically easier fight than the two first bosses in Windrose is how small her arsenal is. Unlike Thomas Richards and Israel Hands, the Tainted Priestess has a moveset that can be easily memorized and almost always predicted.
This becomes even easier if you apply the best advice we have to give, which has to do with your positioning. But before we get into that, here are all the attacks that the boss has:

While the Tainted Priestess is relatively simple mechanically, it does have some unique interactions that wasn’t present in any other boss. You’ll notice that the toad will have huge blisters spread throughout its body that keep changing positions.
These blisters can be destroyed by a ranged shot or a melee strike and, when you blow one up, they remove two Posture from the boss. This is key to succeeding in this fight as the boss as a whopping 6 Posture, each require multiple hits to remove.
There is some RNG involved with this fight because these blisters can either spawn close to the ground, perfectly hittable with melee weapons, or concentrated almost entirely on the Toad’s back, virtually unreachable.
The best advice we can give regarding this mechanic is to not get too obsessed with it. Shoot them with your pistol if you see an opening, hit them with your sword if they’re reachable, but don’t focus too much on it. It is a bonus, not mandatory for taking the Priestess down.
When you do take break the boss’s posture, instead of entering a short stunned state like every other enemy, the toad becomes stunned for much longer and reveals the actual Tainted Priestess, a sort of humanoid flower that is inside its belly.
So when you see this humanoid emerge, focus entirely on attacking it until it retreats back into the toad’s belly. This is a weak spot that takes a ton more damage than every other area of the boss.
Lastly, upon reaching close to 50% HP, the boss will start its second phase. Instead of getting new moves or changing its behavior, the Tainted Priestess gets a massive damage increase. You’ll see the toad do a new animation and its paws will glow red.
Most attacks during this phase will one-shot you, even with high Vitality. The plan is the same, though. You could technically parry the boss’s moves previously, but even a perfect block would still damage you, so you should always be dodging.

You can kind of cheese the Tainted Priestess boss by trying to always stick behind its left paw, for a variety of reasons. If the boss does swipe, it will do so with its left paw first, and you’ll be safe even if it follows up with the Paw Smash.
While it might do the Jump, sticking to its left side will most often force it to do the Belly Flop, which can let you punish with a swipe to the unusually unreachable blisters on its back. The timing is tight, but if you nail it, you’ll often explode multiple blisters at once.
Lastly, it might occasionally do an unblockable Tail Swipe, but you are so far away from its tail that it becomes trivial to dodge. Try to stick in this position through the entire fight, even if you’re healing with potions, and just be patient. This fight is a bit of a slog and a lengthy marathon, but it isn’t mechanically complicated at all.







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