
If you are jumping into The Midnight Walkers, picking the right class matters more than anything else.
The game only has four classes, so the choice is simple on paper. But each one plays very differently depending on whether you are solo or running with a squad.

Brick carries a massive sledgehammer and wears heavy armor, giving him the largest health pool and best defensive stats available. In close spaces like hallways and tight rooms, Brick controls the fight.
He can hold choke points, absorb damage for the team, and win most close-range duels. One big advantage is the ability to break fragile walls. That opens up surprise pushes and quick ambush plays. The downside is clear. Brick struggles at long range.
He moves more slowly than other classes and can have a hard time closing the gap if enemies keep their distance. Sustained ranged pressure is his biggest weakness.
Bartender brings healing and buffs that improve the whole squad. The area of effect healing can keep everyone alive during long fights. Damage boosts and other buffs help your team perform better overall.

Crow uses daggers and light armor, focusing on speed and flanking. It is the fastest class in The Midnight Walkers and excels at hit-and-run tactics. Poison effects and quick bursts make it great at deleting single targets.
Crow has a low health pool and light armor, so it cannot survive extended fights. If you get caught or mispositioned, you are likely done.

Lockdown has the most serious damage per shot and can soften enemies before they get close. Traps add extra control, slowing or blocking enemy movement. The issue is close combat.
If enemies push into tight spaces, Lockdown struggles. The slow rate of fire means you need careful positioning and planning. In narrow corridors or small rooms, the class loses much of its value.
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