

BLAST and Ubisoft have set a new benchmark for live production at the BLAST R6 Munich Major last weekend, unveiling a cutting-edge LED floor. The world’s first full glass-surface, ultra–high-pixel-density LED floor designed for real-time gameplay-reactive esports production.
The three-day event at the BMW Park Arena drew thousands of fans onsite and millions more views online, culminating in M80’s 3-1 victory over home favourites Team Falcons, who enjoyed strong support from the European crowd.
The Munich Major centred around the theme “Keep Your Head Above Water,” inspired by the powerful currents of Munich’s iconic Eisbach River.
This river-driven concept shaped the entire visual identity of the event. As teams were eliminated, the water level on their side of the stage visually rose, building tension until a final wave effect washed them out of the competition. The theme connected the tournament to the host city while creating a dynamic narrative that unfolded match by match.
The introduction of the LED floor made this theme truly come alive, enabling ripples, currents and wave animations to interact directly with the stage and react in real time to gameplay moments. The result was one of BLAST and Ubisoft’s most immersive and story-driven productions to date.
BMW Park Arena is the world’s first event venue to install a full-glass surface LED floor, integrating live game visuals directly beneath the players to create a dynamic and reactive stage environment.
Specifications included:
This stage installation marked a significant step forward in immersive staging, combining LED engineering, stage design and real-time content playback into a single, high-impact platform.
Andy Finn, SVP of Live at BLAST, said:
“The LED floor represents a major leap forward in how competitive entertainment can immerse players and fans. Integrating this level of visual technology into a stage and live competitive environment required significant innovation and collaboration from our team alongside Ubisoft, and we are incredibly proud of what was achieved in Munich. As esports continues to evolve, we will further invest in cutting-edge visual technology and push the boundaries of innovation in broadcast and production.”
Nelson Garcia, Associate Director, Esports Live Events & Broadcast at Ubisoft, said:
“Bringing this new technology to life with BLAST reflects our shared commitment to innovating in esports. The LED floor elevated the player and fan experience in Munich, and we’re excited to continue exploring new ways to push competitive production forward.”





