
No Rest for the Wicked has a variety of Legendary weapons that can make your gameplay easier, especially when farming or taking on bosses. Legendary weapons are different from normal ones because they come with four Runes and several non-modifiable Enchantments.
You don’t need them to complete the game, but they save resources like Fallen Embers and make builds more effective. Most of these weapons drop from campaign bosses or can be farmed through Pestilence Outbreak and the Crucible.

Bleeder's Delight is a dual-wielding double dagger that drops from the Sayer's Echo in Nameless Pass or Cyvion the Echo Knight in the Crucible. It requires 36 points in Dexterity. Each attack costs 14 Stamina and gives 5 Focus.
Its Runes and Enchantments increase normal attack damage after a charged attack, boost attack speed after a kill, and stop running from lowering Stamina.
Cinder & Stone is a two-handed great hammer that deals a lot of poise damage. It can drop from Sayer's Echo or the Echo Knight. Each swing costs 23 Stamina and grants 10 Focus.
You need 15 Strength and 15 Intelligence to use it fully. Its Runes and Enchantments include gaining Furnace stacks, increasing Rune damage, and raising Focus cost based on Furnace stacks.
Corpse Smeared Blade is likely the first Legendary you can get. It drops from Warrick the Torn, Sayer's Echo, or Cyvion the Echo Knight.
It has a Strength requirement of 10 and costs 20 Stamina per hit while granting 10 Focus. Its Runes and Enchantments increase lifesteal, stamina, health, and Taint effects while attacking.

Falling Sky is a two-handed staff focused on Ice spells. It drops from Cyvion or Sayer's Echo and requires 36 Intelligence.
Each use costs 14 Stamina and gives 10 Focus. Its Runes and Enchantments boost Ice damage, regain Stamina on Focus use, and improve spell damage.
Falstead's Fury is good against large enemies. You can get it from Darak, Crucible bosses, or Pestilence Outbreak bosses. Each swing costs 14 Stamina and restores 10 Focus.
It requires 15 Strength and Faith. Its Runes and Enchantments increase damage against large enemies, boost health, and deal extra damage on parry.
Fetid Club is a two-handed great club that focuses on Poise break. Drops include the Riven Twins, Nith Leviathan, or bosses in Crucible and Pestilence Outbreak. Each swing costs 23 Stamina.
Its Runes and Enchantments increase damage based on weight, improve resistance while charging, restore Stamina on stagger, and boost attack.

The Lacquered Bow is the only Legendary bow. It deals elemental damage from a distance and drops from the Riven Twins or Bloodbound Torment. It requires 36 Dexterity and each attack uses 23 Stamina.
Its Runes and Enchantments improve elemental damage, critical chance, reduce Stamina cost, and increase physical damage with Hunter's Mark stacks.
Midnight Blade is a one-handed knife for fast attack builds. It drops from Echo Knight or Sayer's Echo. It costs 9 Stamina per attack. Its Runes and Enchantments boost Shock buildup, restore Focus on parry, and refill Focus on backstab.
Proud Lance is a one-handed spear that can knock down enemies, boost defense, heal, and deal decent damage. It requires 23 Strength and Dexterity.
Drops are from Crucible or Pestilence bosses. Its Runes and Enchantments increase movement speed, boost Shock buildup, improve damage resistance, and enhance healing effects.

Sinew is a rapier that provides up to 25% lifesteal. It can drop from Cyvion, Sayer's Echo, or Riven Twins. Its Runes and Enchantments grant lifesteal, increase damage against low health enemies, and refill Stamina on parry.
Tarnished Wand is a consistent damage dealer. It has a 40% chance to deal 125% DPS and comes with a free Rune slot. Its Runes and Enchantments improve damage after Shock, reduce Stamina cost while Enlightened, and increase resistance.
The Dawn Never Comes is a bare-knuckle weapon that grants one of three Tolls after taking damage.
Drops include Cyvion, Echo Knight, and Sayer's Echo. Its Runes and Enchantments increase damage, lifesteal, and reduce damage resistance depending on which Toll is active.
Wind of Death is a sword that consumes HP to deal more damage based on missing health. It uses 11 Stamina per attack and scales with Dexterity and Faith.
Drops come from Pestilence and Crucible bosses. Its Runes and Enchantments increase damage based on missing health, reduce dodge Stamina cost, and lower health on damage dealt.
Note that you don’t have to meet the stat requirements to use these weapons, but failing to meet them will lower your damage output and overall effectiveness.
If you’re looking to upgrade your gaming setup, here are some of our top gear picks that combine performance, reliability, and great value:



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