

Dune: Awakening's story is told through the Trial Journeys. You'll slowly uncover the mystery of the fremen disappearance, their teachings, and more. To do this, you need to uncover secret caves with a purple icon, identifying their relevance to the story.
While the game tells you where the first trial is, you need to find all others by following the clues given in the journey descriptions and by using the small portions of map they show. Or you can just let us show you all trial locations in Dune: Awakening.
Image via Funcom. Screenshot captured by Blast.tv.The second Trial of Aql is located directly Southeast of the Hammer of Mirzabah, in the clump of rocks shown above. It is found in the South-side of the Northern-most big rock of the clump, at ground level.
Simply enter the water-sealed cave and follow the lighted path to find the Trial.
Image via Funcom. Screenshot captured by Blast.tv.You'll have to head to the far East of Vermillius Gap to find the Third Trial of Aql location in Dune: Awakening. It is directly to the East of the Hammer of Mirzabah, in a massive rock structure that is filled with enemies.
Image via Funcom. Screenshot captured by Blast.tv.For an easier approach, enter from the north side and look for a staircase lighted on both sides. You'll eventually bump into a lighted entering at the top of the stairs. The Trial is located inside.
Image via Funcom. Screenshot captured by Blast.tv.We won't use the Hammer of Mirzabah as a point of reference for the Fourth Trial of Aql, because it is located inside the Hammer itself. Despite the Journey description saying the Trial's location is at the top of the hammer, it isn't actually there.
Image via Funcom. Screenshot captured by Blast.tv.You'll have to climb most of Mirzabah, following remnants of ropes and lights letting you know that you are on the right path. To easily spot where you're meant to go, head to the Southeast-side of the Hammer and you'll notice a massive opening underneath, as show above. You'll find the Trial by climbing inside the opening.
Image via Funcom. Screenshot captured by Blast.tv.The Fifth Trial Of Aql takes us to the Hagga Rift, but it isn't actually located in the depths of it. You'll find its location directly west of the thin bridge highlighted above, at ground level.
A rock is identified with a painted eye and the cave holding the Trial is inside the rock. Be careful not to fall into the Rift, especially with a vehicle that you cannot store into the utility tool, or you'll take a long time returning to the surface.
Image via Funcom. Screenshot captured by Blast.tv.Following your exploration of the Hagga Rift, you'll have to head to the Northwest edge of Jabal Eifrit Al-Sharq, which is also located in the Northwest corner of the Arrakis map.
The Sith Trial of Aql location in Dune: Awakening is literally at the top right corner of the map, nearly at the edge of it. You'll find the cave inside a rock directly opposite to a Slaver Camp. Make sure to clear the Slavers before heading into the cave, otherwise they'll follow you inside.
Image via Funcom. Screenshot captured by Blast.tv.For the Seventh Trial of Aql, we need to return to the Hagga Rift. This time, though, we're actually diving into its depths. The aptly named Red Maw cave is located near the bottom of the rift.
We recommend heading to the location we show on the map, and slowly descending into you spot a glowing red opening. Dive into it to find the last Dune: Awakening Trial.
Image via Funcom. Screenshot captured by Blast.tv.While this isn't a Trial at all, we wanted to include it as it functions the same way, except you're not transported into the spice-created hallucinatory location. The Footsteps of the Fremen Journey will bring you into the border between Mysa Tarill and Jabal Eifrit Al-Janub.
Image via Funcom. Screenshot captured by Blast.tv.Sietch Ta'lab is hidden into the huge rock wall that separates the aforementioned regions from the Eastern Shield Wall. Head into the opening highlighted above and you'll eventually bump into a massive door. Keep in mind that only one player can be inside the door at a time, so you might need to wait for a few minutes if someone got there first. It is not a bug, just a poor design choice.





