Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 2 EU 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-01-18
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-2-eu-2026
0.58
100%
29
2026-01-18
6a36b8f9-ce39-4e69-b8d6-97b1e645df3d
rlcs-open-2-eu-2026
0.66
100%
33
2026-01-18
c0f98bd4-3fae-4513-bdfe-ea1931715836
rlcs-open-2-eu-2026
0.43
100%
22
2026-01-17
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-2-eu-2026
0.43
100%
22
2025-12-05
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-open-1-eu-2026
0.75
89%
33
2025-12-05
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-open-1-eu-2026
0.80
89%
35
2025-11-23
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-1-eu-2026
0.43
79%
17
2025-11-21
6a36b8f9-ce39-4e69-b8d6-97b1e645df3d
rlcs-open-1-eu-2026
0.66
78%
26
2025-09-12
e771063c-347a-4fc0-b44b-8f3f4dd00495
world-championship-2025
0.77
23%
17
2025-09-11
6f81e749-5172-48fb-a06f-45eee8d07daf
world-championship-2025
0.91
22%
19
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.