
We've released the Alpha version of our Rocket League rating! We wanted to share some insight into the details we take into account in this rating as well as some of the work we will do on it as it evolves in the future.
Our aim is to translate the incredibly complex actions and interactions in a pro Rocket League match into a single number (with one decimal place). We've analyzed thousands of Rocket League games and tested countless variations of our formula to create a highly sophisticated algorithm.
A single number to rule them allThis is our first public version, and feedback, the good and especially the bad, is encouraged.
This is just the first step on the road to the perfect rating.
Big number = good, Small number = not so goodThe aim of the rating is to attribute positive and negative factors across a pro Rocket League game that then in turn translates into the rating.
Every statistical insight we parse from the replays is taken into account and contributes either positively or negatively.
Here are some (not all) of those attributes:
Some of the factors we take into accountOur aim is to innovate and improve on this rating with your feedback across RLCS 2026 and beyond, to make it as accurate and true to life as possible.
We hope you like it!
If you'd like to let us know what you think and what we should change in future iterations the best place is our discord!





