Here are all the changes (There is a lot + raw patch notes can be found here!):
We are experimenting with a different approach to Ranked during early development, we expect to iterate on it in the future. The focus of this mode will be on concentrating players into specific time windows where they can opt into games where the primary focus is on game quality.
You must have 50 games played in order to enter this mode. If you have any behavior related restrictions (voice/text bans, report misuse, etc), you will be unable to queue into this mode.
The queue will be solo only at the moment and will be open from 1pm-4pm and 7pm-10pm in the respective time zones every day. Each region will have multiple time zones you can select from to find what best fits your schedule (you can only change your selection once per week). Players will be automatically assigned the server in that region that provides the best ping for the players in the match.
When in this mode, you will only be matched with players that have the same medal as you. There are 11 medals in total with 6 levels in each. Everyone's medal and levels will be displayed in these ranked games.
Every Tuesday at 8PM GMT we will run an algorithm that calculates everyone's performance together at the same time based on the games you've played, how the opponents you played against ended up faring in subsequent games, etc. As such, medals will only be updated once per week, to allow for analysis of a wide set of match data together at once for a more accurate review of your skill (rather than a fixed numerical addition/subtraction on a per game basis).
In order to make sure there are enough data to cross reference with other players, you must play at least 7 games in order to be eligible to receive a rank for that week. If at any time you didn't have 7 games played in the previous week, your medal will be marked as undefined until you play enough and earn a new medal the following Tuesday.
The ranked queue will first open next Tuesday, October 15th at 8PM GMT. The first medals will be granted globally the following Tuesday, October 22nd 8PM GMT. You'll have a panel that shows you the history of your previous medals.
Paradox
- Added a 3rd casting mode, Quick Cast (shows range/radius/etc on key down, then on key up acts like Instant Cast). The three casting modes are now Instant Cast, Quick Cast, and Confirm Cast.
View attachment quick_cast_modes.mp4
- Added input buffering for ability usage (so if you cast an ability and then quickly cast another ability during its cast time, the next one will fire instead of the input being dropped)
View attachment input_buffering.mp4
- Now displaying a unique ID for builds in the description section of the build browser. You can click on it to copy the Build ID to the clipboard to share specific builds with friends.
- If you enter a Build ID in the search box of the build browser, it will show all of the builds for the current hero by the author of that build.
- For private lobbies, added the ability to swap players on both teams with a button press. In addition players can be randomly shuffled across the two teams, and if lanes are being assigned, can be shuffled within the teams.
- Added "Allow Duplicate Heroes" setting in Private Lobbies
- Certain heroes now have a higher priority at being in dual lanes (Ivy and Dynamo atm)
- Added per-player voice volume slider (accessible by clicking on a player via the ESC menu)
- Pausing is no longer allowed in the first three minutes of the game
- Added Thai and Indonesian localization
- Replaced the temp Yamato VO with a new translation spoken by a native actress
- Added Stomp AoE range indication as the Walker is about to use the ability
- Updated the way status effects are shown above the healthbar
- Fixed troopers being unreliable to shoot while on the zipline
- Fixed an Unsecured Souls bug where it gave extra bounty directly to the dying hero carrying unsecured souls
- Fixed AFK kick detection not working properly
- Added Crit Bonus Scale tooltip to the Weapon stats in the shop
- Fixed ESC key not working on the private lobbies page
- Fixed respawn music not playing while spectating another player
- Fixed a bug where the bot that would pick up the Urn was not the closest one, just the one that was in the highest player slot
- Fixed Streamer mode not persisting between game relaunches
- Keybinds in settings now selects the hero you're playing when you navigate to the Keybinds tab
- Rescue beam now shows heal indicator if you heal someone with it
- Fixed Debuff Reducer causing Teleporters to be faster
- Steam notifications moved to the top-left from the bottom-right, to avoid minimap overlap
- Continue to have mouse look enabled while M3 is pressed but before the ping wheel shows up
- Enabled Middle Mouse for "pinging" minimap
- Enabled the ability to middle mouse click players on the top bar
- Fixed Shiv's Killing Blow sometimes sending him into orbit
- Fixed Shiv's Killing Blow continuing to do damage while being teleported by Quantum Entanglement
- Fixed Quantum Entanglement's camera position anims not being smooth
- Yamato's Flying Strike now also cancels when the target is out of world (like with Quantum Entanglement)
- Fixed Pausing not working when using hero specific key binds
- Lash's Death Slam now has clearer visual states to indicate when someone is successfully locked in
- Fixed some cases where Grey Talon's trap effects would be stuck in the world
- Updated ground strike preview cone to have a little more information on shape & outer bounds
- Abandon Match is now only an available option once you have disconnected from the game server. Bringing up the menu while connected to a game now gives you the option to Disconnect rather than Abandon immediately
- Fixed issues with Bots not using ziplines properly
- Added Return Fire proc sound
- Added Metal Skin proc sound
- Updated McGinnis Heavy Barrage sound
- Added Guardian and Walker death notification sound for all players
- Improved panning resolution of bullet whizby sounds and shortened the max play distance to the local player
- Fixed hero death UI sound playing inconsistently
- Added bullet evasion sound effects
- Updated Kelvin weapon fire audio
- Updated Infernus weapon fire audio
- Improved clarity for hero roster selection VO
- Walker laser animation updated slightly, raising the forearms to better reveal the eye socket weakpoint to players on the ground
- Re-enabled weapon-specific reload sounds
- Abrams Life Siphon fades to 50% opacity after initial start to improve visibility
- Added Healing Rite cast sound
- Added Rescue Beam heal and pull loop sounds
- Added Health Nova cast sound
- Added Return Fire cast sound
- Revised Metal Skin cast sound
- Added Colossus cast and loop sounds
- Added echo to Echo Shard cast sound
- Added Silence Glyph cast and hit sounds
- Added Ammo Scavenger proc sound
- Added Restorative Shot proc sound
- Added Toxic Bullets proc variations
- Added a distance fade to Soul Shredder debuff effect and tweaked colors to reduce visual noise
- Improved visibility on Spiritual Overflow effects when heroes are airborne
- Reworked visual effects for puddle punch
- Updated "getting started" VO for the ability points tab to match the text
- Fixed a bunch of bugs that were impacting how VO was playing in a match. Now a bunch of hero VO that was previously getting squashed/cut off should play properly (for instance certain lines where allies commented on ability usage, the patrons giving compliments for assists/team healing, etc).
- The patron once again will warn you when your Walkers are under attack
- The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
- Increased the time you need to carry the urn before the urn nags about not being delivered
- Fixed more instances of the wrong name for a hero being called out
- If you're Dynamo or Krill, you can now ping during your ult to alert your allies
- Mirage still loves the Djinn, but he yells about them less frequently
- Added new custom charge and light melee and parry animations for Bebop
- Added improvements for meleeing while using Siphon Life (book now floats and hand makes a fist)
- Updated Grey Talon root effect for trap
- Updated Grey Talon updated firing, projectile, impact effects
- Updated Rain of Arrows effects
- New heavy melee anims added to Mo & Krill and Ivy
- Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
- Adjusted Lady Geist Life Drain to lower visual obstruction but increase awareness when it first latches
- Inferno Catalyst effect revisions to help show range better
- Trooper death effects resolve quicker and more cleanly
- Mirage Djinn's Mark effects revisions to reduce noise on the victim and appear more clearly for Mirage
- Soul jar effect carry and dropoff revisions to reduce visual noise for carrier
- New Imports Building
- New Taxi Stand building
- Replaced old retaining wall
- Replaced block-in park bridges
- Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
- Players now need to be within 19m (above the ramp) to attack a Lane Guardian
- Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
- Guardian damage vs players increased by 20%
- Medium Camps spawn time changed from 7 min to 5 min
- Hard Camps spawn time changed from 7 min to 8 min
- Teleporters open time changed from 10 min to 8 min
- Trooper spawn/bounty lane end time changed from 10 min to 8 min
- Vaults spawn time/interval changed from 10/5 to 8/4
- Golden Statues and Breakables spawn time changed from 3 min to 2 min
- Golden Statues bonuses upgrade time changed from 15 min to 10 min
- Golden Statue Health buff increased from 15/20 to 20/30
- Golden Statues now have a tier 3 upgrade at 25 minutes (+2.5% Fire Rate, +8% Ammo, 1.5% CD Reduction, +7% Weapon Damage, 40 Health, +5 Spirit Power)
- Mid Boss now has 15 regen
- Mid Boss creep buff rescaled from 70% to 50/70/90% for the 1/2/3rd mid boss death (further deaths don't increase)
- Mid Boss rejuv respawn rescaled from 50% to 40/50/60% for the 1/2/3rd mid boss death (further deaths don't increase)
- Urn now causes the runner to be revealed on the minimap
- Heavy Melee against the urn runner now causes them to drop the urn
- Urn delivery now gives each player on your team a Golden Statue permanent buff
- Urn bounty increased by 15%
- Urn now falls down from the sky a little bit faster
- Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
- Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
- Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
- All heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
- Bullet and Spirit Lifesteal now stack diminishingly
- Updated teleporter locations
- Moved teleporters to travel between outer lane Walkers
- Added teleporters in the underground tunnels
- Changed underground teleporters to go between Subway and Tunnel on the same side of the map
- Widened stairs from Shrines back to the player spawn area
- Added ledge to mantle back up to the player spawn area from the pit
- Added bridge and stair to the upper level of the Subway Entrance building from the outer lane Walker arenas
- Added upper level connection through the Subway Entrance building
- Moved Guardians back slightly further from stairs down to the canal
- Widened channels surrounding Mid Temple slightly
- Widened archways between Mid Temple channels
- Garage and Night Club: Changed ropes so that they take you to the second floor and added back stairs to take you to the roof
- Monster Rounds: Weapon Damage vs NPCs reduced from 35% to 30%
- Restorative Shot: Weapon Damage reduced from 8% to 7%
- Basic Magazine: Ammo increased from 24% to 26%
- Melee Charge: Cooldown increased from 10.5s to 16s
- Long Range: Ammo increase from 20% to 25%
- Tesla Bullets: Spirit scaling increased from 0.13 to 0.16
- Alchemical Fire: Now behaves like other grenades and does not bounce off walls
- Alchemical Fire: Base DPS increased from 45 to 55
- Toxic Bullets: Buildup is now 15% slower
- Frenzy: Low HP threshold increased from 40% to 50%
- Ricochet: Range reduced from 14m to 11m
- Silencer: Spirit Power increased from 12 to 18
- Vampiric Burst: Added ammo on active increased from +50% to +75%
- Vampiric Burst: Cooldown reduced from 37s to 34s
- Spiritual Overflow: No longer grants +20% Fire Rate
- Spiritual Overflow: Upon full build-up, grants +35% Fire Rate
- Spiritual Overflow: Activated Spirit Power increased from +45 to +50
- Healing Rite: Regen duration increased from 17s to 19s (same total heal)
- Extra Regen: Regen increased from 2.8 to 3
- Extra Regen: Ammo increased from 8% to 10%
- Extra Stamina: Stamina Recovery increased from 14% to 16%
- Extra Stamina: Fire Rate reduced from 7% to 6%
- Extra Stamina: Now gives +25 Health
- Extra Health: Weapon Damage increased from 5% to 6%
- Enduring Speed: Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
- Enduring Speed: Slow resist reduced from 40% to 35%
- Restorative Locket: Spirit Resist increased from 8% to 10%
- Restorative Locket: Now grants +1 Sprint
- Return Fire: Cooldown increased from 25s to 30s
- Return Fire: Active bullet resist reduced from 25% to 20%
- Health Nova: Spirit Power increased from +4 to +6
- Combat Barrier: Weapon Damage reduced from 25% to 22%
- Fortitude: Health increased from +300 to +325
- Lifestrike: Heal increased from 55% of melee damage to 65%
- Superior Stamina: Stamina Recovery increased from 20% to 25%
- Veil Walker: Speed increased from 3 to 4
- Majestic Leap: Cooldown increased from 23s to 26s
- Rescue Beam: Cast range reduced from 36m to 32m
- Leech: Weapon Damage increase from +15% to +20%
- Leech: Spirit Power increased from +12 to +18
- Siphon Bullets: HP Steal Per Bullet increased from 45 to 50
- Extra Spirit: Spirit Power increased from 9 to 10
- Ammo Scavenger: Spirit Power Per Soul reduced from 2 to 1
- Ammo Scavenger: Max Stacks increased from 10 to 20
- Withering Whip: No longer grants +50 Health
- Withering Whip: Now grants +100 Bullet Shield
- Withering Whip: Cooldown reduced from 26s to 22s
- Cold Front: Cooldown reduced from 34s to 28s
- Mystic Vulnerability: Fixed it stacking with Escalating Exposure
- Slowing Hex: Slow reduced from 30% to 25%
- Improved Spirit: Spirit Power increased from +23 to +28
- Improved Burst: Max Health damage reduced from 9% to 7%
- Knockdown: Cooldown reduced from 48s to 40s
- Ethereal Shift: Can no longer end it early
- Torment Pulse: Pulse interval is now fixed and does not get reduced with cooldown reduction
- Superior Cooldown: Now grants +100 Spirit Shield
- Escalating Exposure: Spirit Resist On Damage reduced from -15% to -12%
- Escalating Exposure: Amp Per Stack reduced from 6% to 5%
- Escalating Exposure: Duration reduced from 15s to 12s
- Refresher: Cooldown increased from 212s to 230s
- Mystic Reverb: Slow reduced from 50% to 40%
Want to check out your Deadlock stats or find the new hero meta? Check out our stats site here.
BLAST ApS., Hauser Plads 1, 3., 1127 Copenhagen