Last week, Valve hinted at the return of Train in their patch notes but now the fan favourite map has official returned to the game.
It's been heavily changed since the last time we saw it, but it's back, and that's the most important thing.
Elsewhere in the patch notes were some big changes to Overpass as well as changes to how guns can work, so let's go over all the changes.
Like all the maps in CS2, Train looks beautiful. It's undergone a huge visual overhaul, but unlike the other maps, those changes made it darker rather than lighter in some of the other maps.
There's also been big design changes, with the biggest of those coming to the Popdog and Ivy areas of the map, as well as fewer trains and fewer sightlines for AWPs to get picks around the trains.
How these map changes are set to affect the map we are yet to see, but we're sure we'll understand more when there's been more time to play the map.
If you want to see some of the changes, you can do so by watching this map walkthrough.
Just bare in mind the map definitely needs some work when you do play it, because you might run into some moments like this.
Train wasn't the only map mention in the latest CS2 update, Overpass also received some big changes.
Chief among them is the removal of water on the map, which is huge considering the performance issues because of the water and the free wallhack you would get because of the frame drops.
They've also made it so you can run straight out of Heaven on B, as well as changes some of the sight lines towards the A site in ways that will affect how AWPs fight for map control.
Four more maps got added to the game, two of those being Competitive maps and two being Wingman maps.
The Competitive maps are Basalt and Edin. Basalt has been in the game before, it's a relatively light map set in sunny Iceland. As for Edin, it's based in Edinburgh, which makes it a bit more miserable by default.
The other big changes in this update come in the form of 'damage prediction', a new setting that Valve says 'allows clients to immediately play the audio/visual effects of inflicting damage without waiting for confirmation from the server.'
You can read more about damage prediction and the rest of the patch notes here.
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