Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 2 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-01-16
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-open-2-eu-2026
0.68
100%
28
2026-01-16
5210d5ff-8eb6-416e-830b-9b6c253d54d2
rlcs-open-2-eu-2026
1.00
100%
42
2025-11-21
be172734-a0de-4fe5-9c87-85d788bb5b02
rlcs-open-1-eu-2026
0.10
95%
4
2025-11-21
341b8e08-a1a2-44c7-afa8-557da6b22a33
rlcs-open-1-eu-2026
0.00
95%
0
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.