Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 OCE 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-22
1aca052a-c2af-47d9-83ef-813ce9d2e42d
rlcs-open-4-oce-2026
0.71
100%
24
2026-03-22
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-4-oce-2026
0.61
100%
20
2026-03-21
a2a21e12-227b-41fc-964a-c052b6c68fc2
rlcs-open-4-oce-2026
0.51
100%
17
2026-03-20
572adc54-5b51-4a64-9d69-fe9af6dee384
rlcs-open-4-oce-2026
0.25
100%
8
2026-02-19
67b42553-b3da-4674-b0fb-217138da7ab0
rlcs-major-1-2026
0.64
100%
31
2026-02-01
b3d72881-8f37-420a-be47-cc8d9fb5db71
rlcs-open-3-oce-2026
0.39
99%
13
2026-01-31
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-3-oce-2026
0.61
99%
20
2026-01-18
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-2-oce-2026
0.61
97%
20
2025-11-30
1aca052a-c2af-47d9-83ef-813ce9d2e42d
rlcs-open-1-oce-2026
0.71
78%
18
2025-11-30
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-1-oce-2026
0.61
78%
16
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.