Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 3 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-02-01
b3d72881-8f37-420a-be47-cc8d9fb5db71
rlcs-open-3-oce-2026
0.46
100%
16
2026-01-31
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-3-oce-2026
0.82
100%
29
2026-01-30
0c7a1563-08c6-4538-bd43-6b4667498149
rlcs-open-3-oce-2026
0.18
100%
6
2026-01-18
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-2-oce-2026
0.82
100%
29
2026-01-17
970235b4-4ac4-4c31-b746-a2acd33af476
rlcs-open-2-oce-2026
0.18
100%
7
2026-01-16
de546aec-5c0a-498d-99ba-85fdd7d84e5f
rlcs-open-2-oce-2026
0.09
100%
3
2025-11-30
1aca052a-c2af-47d9-83ef-813ce9d2e42d
rlcs-open-1-oce-2026
0.93
95%
31
2025-11-30
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-1-oce-2026
0.82
95%
27
2025-11-29
3f298a64-63d2-4c44-a3b2-87b3fe965e32
rlcs-open-1-oce-2026
0.18
95%
6
2025-11-28
635d7317-2a0e-415c-8885-b2064afcfb6c
rlcs-open-1-oce-2026
0.09
95%
3
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.