Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 5 OCE 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-04-05
6070bcea-f840-4813-aeb6-c2a06f025341
rlcs-open-5-oce-2026
1.00
100%
34
2026-04-03
d89dfb3d-47c8-4e78-b70a-ee7c02fde841
rlcs-open-5-oce-2026
0.41
100%
14
2026-03-22
a2a21e12-227b-41fc-964a-c052b6c68fc2
rlcs-open-4-oce-2026
0.53
100%
18
2026-03-21
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-4-oce-2026
0.75
100%
25
2026-01-18
6070bcea-f840-4813-aeb6-c2a06f025341
rlcs-open-2-oce-2026
1.00
96%
32
2026-01-17
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-2-oce-2026
0.75
96%
24
2026-01-16
7a3d4b49-354f-427b-9474-fcc83aa562bd
rlcs-open-2-oce-2026
0.33
96%
11
2025-11-30
a2a21e12-227b-41fc-964a-c052b6c68fc2
rlcs-open-1-oce-2026
0.53
72%
13
2025-11-29
8787b638-e0ee-419f-b31c-90e1bd8ce510
rlcs-open-1-oce-2026
0.77
72%
19
2025-11-28
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-1-oce-2026
0.75
72%
18
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.