Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 3 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-01-31
b3d72881-8f37-420a-be47-cc8d9fb5db71
rlcs-open-3-oce-2026
0.46
100%
15
2026-01-18
6070bcea-f840-4813-aeb6-c2a06f025341
rlcs-open-2-oce-2026
1.00
100%
33
2026-01-18
307f7b5e-3e57-49e9-a8cd-47b3c3670191
rlcs-open-2-oce-2026
0.37
100%
12
2026-01-17
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-2-oce-2026
0.82
100%
27
2026-01-16
307f7b5e-3e57-49e9-a8cd-47b3c3670191
rlcs-open-2-oce-2026
0.37
100%
12
2026-01-16
7a3d4b49-354f-427b-9474-fcc83aa562bd
rlcs-open-2-oce-2026
0.46
100%
15
2025-11-30
a2a21e12-227b-41fc-964a-c052b6c68fc2
rlcs-open-1-oce-2026
0.45
95%
14
2025-11-29
8787b638-e0ee-419f-b31c-90e1bd8ce510
rlcs-open-1-oce-2026
0.64
95%
20
2025-11-28
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-1-oce-2026
0.82
95%
26
2025-09-11
19bcc731-136c-423e-a31b-030b6b9d10d6
world-championship-2025
0.93
10%
6
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.