Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-22
a2a21e12-227b-41fc-964a-c052b6c68fc2
rlcs-open-4-oce-2026
0.48
100%
16
2026-03-21
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-4-oce-2026
0.50
100%
16
2026-01-31
b3d72881-8f37-420a-be47-cc8d9fb5db71
rlcs-open-3-oce-2026
0.32
99%
11
2026-01-18
6070bcea-f840-4813-aeb6-c2a06f025341
rlcs-open-2-oce-2026
0.97
97%
31
2026-01-17
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-2-oce-2026
0.50
97%
16
2026-01-16
307f7b5e-3e57-49e9-a8cd-47b3c3670191
rlcs-open-2-oce-2026
0.27
97%
9
2026-01-16
7a3d4b49-354f-427b-9474-fcc83aa562bd
rlcs-open-2-oce-2026
0.34
97%
11
2025-11-30
a2a21e12-227b-41fc-964a-c052b6c68fc2
rlcs-open-1-oce-2026
0.48
75%
12
2025-11-29
8787b638-e0ee-419f-b31c-90e1bd8ce510
rlcs-open-1-oce-2026
0.58
75%
14
2025-11-28
36e5ef64-e88b-4f2b-9b8a-3af3845426be
rlcs-open-1-oce-2026
0.50
75%
12
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.