Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS World Championship 2026
67ptsOpponent network522ptsBounty offered367ptsBounty collected2ptsHead to head
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-09-18
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-world-championship-2026
0.25
100%
22
2026-09-17
34636d6d-2d8a-4001-a000-0427f67c5463
rlcs-world-championship-2026
0.25
100%
22
2026-09-16
152ed6b2-a8aa-4c23-9404-0fc6b54e3ee4
rlcs-world-championship-2026
0.25
100%
22
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.