Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS World Championship 2026
22ptsOpponent network443ptsBounty offered304ptsBounty collected15ptsHead to head
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-09-16
4e7c647a-c0ca-48a1-a8b4-54b1fde0b5f8
rlcs-world-championship-2026
0.25
100%
22
2026-09-16
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-world-championship-2026
0.00
100%
0
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.