Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-29
60fe7b00-16c1-4755-853e-3bbf75063149
rlcs-open-4-sam-2026
0.70
100%
24
2026-03-29
42d34020-26d6-4eb0-86fe-fec266434bfe
rlcs-open-4-sam-2026
0.28
100%
9
2026-03-28
6fe7cd01-90e3-47c3-8e27-9d39e355b6d2
rlcs-open-4-sam-2026
0.63
100%
21
2026-02-20
e3d78c60-6d93-4575-86a4-108350818128
rlcs-major-1-2026
0.84
100%
41
2026-02-01
60fe7b00-16c1-4755-853e-3bbf75063149
rlcs-open-3-sam-2026
0.70
99%
24
2026-02-01
6fe7cd01-90e3-47c3-8e27-9d39e355b6d2
rlcs-open-3-sam-2026
0.63
99%
21
2026-01-17
3e0d8838-e01a-4cd2-87b2-1c79fc8c0679
rlcs-open-2-sam-2026
0.54
96%
18
2025-11-23
60fe7b00-16c1-4755-853e-3bbf75063149
rlcs-open-1-sam-2026
0.70
66%
16
2025-11-23
3e0d8838-e01a-4cd2-87b2-1c79fc8c0679
rlcs-open-1-sam-2026
0.54
66%
12
2025-11-21
6fe7cd01-90e3-47c3-8e27-9d39e355b6d2
rlcs-open-1-sam-2026
0.63
66%
14
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.