Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS World Championship 2026
301ptsOpponent network713ptsBounty offered576ptsBounty collected-8ptsHead to head
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-09-20
16f9868c-8c2f-44e5-a3df-768b0121cec0
rlcs-world-championship-2026
0.63
100%
56
2026-09-20
5210d5ff-8eb6-416e-830b-9b6c253d54d2
rlcs-world-championship-2026
0.50
100%
45
2026-09-20
34636d6d-2d8a-4001-a000-0427f67c5463
rlcs-world-championship-2026
0.25
100%
22
2026-09-19
eef8faf8-7af2-4d58-bf97-1dc6aeed7425
rlcs-world-championship-2026
0.38
100%
33
2026-09-18
e771063c-347a-4fc0-b44b-8f3f4dd00495
rlcs-world-championship-2026
0.25
100%
22
2026-09-17
60fe7b00-16c1-4755-853e-3bbf75063149
rlcs-world-championship-2026
0.00
100%
0
2026-09-16
16f9868c-8c2f-44e5-a3df-768b0121cec0
rlcs-world-championship-2026
0.63
100%
56
2026-09-15
dd236065-23e4-40ce-9537-0497dfbf8803
rlcs-world-championship-2026
0.13
100%
11
2026-09-15
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-world-championship-2026
0.63
100%
56
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.