Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-22
099d4de9-086a-488d-b8a8-1de27d67a4af
rlcs-open-4-mena-2026
0.41
100%
13
2026-02-22
eef8faf8-7af2-4d58-bf97-1dc6aeed7425
rlcs-major-1-2026
0.96
100%
46
2026-02-20
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-major-1-2026
0.65
100%
32
2026-02-19
57464286-ad6e-4685-bdb0-8217d1c9e677
rlcs-major-1-2026
0.62
100%
30
2026-01-31
dd236065-23e4-40ce-9537-0497dfbf8803
rlcs-open-3-mena-2026
0.47
99%
16
2026-01-31
4e7c647a-c0ca-48a1-a8b4-54b1fde0b5f8
rlcs-open-3-mena-2026
0.63
99%
21
2026-01-30
25b60179-95c9-44da-bbcc-193ff82a6b45
rlcs-open-3-mena-2026
0.41
99%
13
2026-01-17
4e7c647a-c0ca-48a1-a8b4-54b1fde0b5f8
rlcs-open-2-mena-2026
0.63
96%
20
2026-01-16
dd236065-23e4-40ce-9537-0497dfbf8803
rlcs-open-2-mena-2026
0.47
96%
15
2026-01-15
25b60179-95c9-44da-bbcc-193ff82a6b45
rlcs-open-2-mena-2026
0.41
96%
13
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.