Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-29
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-open-4-eu-2026
0.88
100%
32
2026-03-29
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-4-eu-2026
0.70
100%
25
2026-03-27
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-4-eu-2026
0.70
100%
25
2026-02-22
34636d6d-2d8a-4001-a000-0427f67c5463
rlcs-major-1-2026
0.80
100%
37
2026-02-21
e3d78c60-6d93-4575-86a4-108350818128
rlcs-major-1-2026
0.84
100%
39
2026-02-20
5210d5ff-8eb6-416e-830b-9b6c253d54d2
rlcs-major-1-2026
1.00
100%
47
2026-02-20
4e7c647a-c0ca-48a1-a8b4-54b1fde0b5f8
rlcs-major-1-2026
0.63
100%
29
2026-02-19
16f9868c-8c2f-44e5-a3df-768b0121cec0
rlcs-major-1-2026
0.58
100%
27
2026-01-31
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-3-eu-2026
0.65
99%
24
2025-12-05
6a36b8f9-ce39-4e69-b8d6-97b1e645df3d
rlcs-open-1-eu-2026
1.00
64%
23
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.