Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 3 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-02-01
c0f98bd4-3fae-4513-bdfe-ea1931715836
rlcs-open-3-eu-2026
0.54
100%
21
2026-01-31
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-3-eu-2026
0.73
100%
29
2026-01-30
bd0bb4cd-59a6-465a-939e-5934528a745f
rlcs-open-3-eu-2026
0.18
100%
7
2026-01-30
5b6d8b4b-5fe8-4448-9d1d-810c654c182e
rlcs-open-3-eu-2026
0.09
100%
4
2026-01-17
c0f98bd4-3fae-4513-bdfe-ea1931715836
rlcs-open-2-eu-2026
0.54
100%
21
2026-01-16
f86779ed-4c7d-4c92-9f60-8d1b015a9db1
rlcs-open-2-eu-2026
0.28
100%
11
2025-12-07
be883d0f-c9b3-4d86-a245-d15b77c5b6e8
rlcs-kick-off-lan-2026
0.53
98%
5
2025-12-05
6a36b8f9-ce39-4e69-b8d6-97b1e645df3d
rlcs-open-1-eu-2026
0.76
93%
28
2025-11-21
be172734-a0de-4fe5-9c87-85d788bb5b02
rlcs-open-1-eu-2026
0.09
93%
3
2025-09-11
16f9868c-8c2f-44e5-a3df-768b0121cec0
world-championship-2025
0.71
10%
5
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.