Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 3 APAC 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-02-01
2e47bfbf-57c1-4f34-b67d-4289c6980d3d
rlcs-open-3-apac-2026
0.73
100%
20
2026-02-01
9be6fef6-d4b4-45e3-99e7-9b2f067da4d8
rlcs-open-3-apac-2026
0.64
100%
17
2026-01-31
49737583-e29b-4056-a706-41ac13db0d39
rlcs-open-3-apac-2026
0.37
100%
10
2026-01-30
20607998-f78d-4a56-b4ba-54078cc29752
rlcs-open-3-apac-2026
0.91
100%
24
2026-01-30
9be6fef6-d4b4-45e3-99e7-9b2f067da4d8
rlcs-open-3-apac-2026
0.64
100%
17
2026-01-18
20607998-f78d-4a56-b4ba-54078cc29752
rlcs-open-2-apac-2026
0.91
100%
24
2026-01-18
003aad93-1e25-41cb-a4d5-bd0344321c4a
rlcs-open-2-apac-2026
0.54
100%
15
2026-01-17
20607998-f78d-4a56-b4ba-54078cc29752
rlcs-open-2-apac-2026
0.91
100%
24
2025-11-23
2e47bfbf-57c1-4f34-b67d-4289c6980d3d
rlcs-open-1-apac-2026
0.73
94%
19
2025-11-22
2e47bfbf-57c1-4f34-b67d-4289c6980d3d
rlcs-open-1-apac-2026
0.73
94%
19
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.