Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 3 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-02-01
5210d5ff-8eb6-416e-830b-9b6c253d54d2
rlcs-open-3-eu-2026
0.94
100%
37
2026-02-01
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-3-eu-2026
0.64
100%
25
2026-01-31
c0f98bd4-3fae-4513-bdfe-ea1931715836
rlcs-open-3-eu-2026
0.54
100%
21
2026-01-30
f86779ed-4c7d-4c92-9f60-8d1b015a9db1
rlcs-open-3-eu-2026
0.28
100%
11
2026-01-30
bd0bb4cd-59a6-465a-939e-5934528a745f
rlcs-open-3-eu-2026
0.18
100%
7
2026-01-17
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-2-eu-2026
0.73
100%
28
2026-01-16
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-2-eu-2026
0.64
100%
25
2026-01-16
d58d0d34-f2e2-4afa-b52d-dfc837d5ea1d
rlcs-open-2-eu-2026
0.18
100%
7
2025-11-23
c0f98bd4-3fae-4513-bdfe-ea1931715836
rlcs-open-1-eu-2026
0.54
93%
19
2025-11-21
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-1-eu-2026
0.73
93%
26
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.