Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS World Championship 2026
22ptsOpponent network522ptsBounty offered304ptsBounty collected-7ptsHead to head
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-09-18
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-world-championship-2026
0.25
100%
22
2026-09-16
1aca052a-c2af-47d9-83ef-813ce9d2e42d
rlcs-world-championship-2026
0.00
100%
0
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.