Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-02-22
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-major-1-2026
1.00
100%
48
2026-02-22
e3d78c60-6d93-4575-86a4-108350818128
rlcs-major-1-2026
0.84
100%
40
2026-02-21
34636d6d-2d8a-4001-a000-0427f67c5463
rlcs-major-1-2026
0.80
100%
38
2026-02-20
60fe7b00-16c1-4755-853e-3bbf75063149
rlcs-major-1-2026
0.70
100%
34
2026-02-19
eef8faf8-7af2-4d58-bf97-1dc6aeed7425
rlcs-major-1-2026
0.96
100%
45
2026-02-19
7822fdf8-1eaf-408f-a805-6bf130d5dd12
rlcs-major-1-2026
0.77
100%
37
2026-02-01
5210d5ff-8eb6-416e-830b-9b6c253d54d2
rlcs-open-3-eu-2026
1.00
99%
37
2026-02-01
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-3-eu-2026
0.70
99%
26
2026-01-17
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-2-eu-2026
0.65
96%
23
2026-01-16
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-2-eu-2026
0.70
96%
25
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.