Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-29
5210d5ff-8eb6-416e-830b-9b6c253d54d2
rlcs-open-4-eu-2026
1.00
100%
41
2026-03-28
82d6cbbe-9b33-43e5-840c-d4c9b1c0b974
rlcs-open-4-eu-2026
0.14
100%
6
2026-03-27
4446ced4-adef-42a6-87a8-ea6dd9f25597
rlcs-open-4-eu-2026
0.14
100%
6
2026-02-20
6070bcea-f840-4813-aeb6-c2a06f025341
rlcs-major-1-2026
0.97
100%
51
2026-02-19
67b42553-b3da-4674-b0fb-217138da7ab0
rlcs-major-1-2026
0.60
100%
31
2026-01-30
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-3-eu-2026
0.65
99%
26
2026-01-17
d58d0d34-f2e2-4afa-b52d-dfc837d5ea1d
rlcs-open-2-eu-2026
0.13
96%
5
2025-12-05
46f77190-ddd5-457a-aefc-58447cf9ada8
rlcs-open-1-eu-2026
0.18
64%
5
2025-11-23
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-open-1-eu-2026
1.00
64%
26
2025-11-21
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-1-eu-2026
0.65
64%
17
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.