Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 3 EU 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-02-01
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-open-3-eu-2026
0.81
100%
29
2026-01-31
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-open-3-eu-2026
0.60
100%
22
2026-01-30
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-open-3-eu-2026
0.81
100%
29
2026-01-18
cd014633-e465-42ba-a184-224dfd58ea08
rlcs-open-2-eu-2026
0.81
100%
29
2026-01-18
6a36b8f9-ce39-4e69-b8d6-97b1e645df3d
rlcs-open-2-eu-2026
0.52
100%
19
2026-01-18
c0f98bd4-3fae-4513-bdfe-ea1931715836
rlcs-open-2-eu-2026
0.60
100%
22
2026-01-17
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-2-eu-2026
0.70
100%
25
2025-12-05
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-open-1-eu-2026
0.60
94%
20
2025-12-05
d0beb0e4-fa3f-4efa-ac89-ce06c3ca58e6
rlcs-open-1-eu-2026
0.81
94%
28
2025-11-23
84933f16-bc7c-4890-bb89-f40e05be939b
rlcs-open-1-eu-2026
0.70
94%
24
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.