Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS World Championship 2026
56ptsOpponent network443ptsBounty offered353ptsBounty collected-14ptsHead to head
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-09-17
66510de7-c546-4695-bda2-300afc4a7d5f
rlcs-world-championship-2026
0.00
100%
0
2026-09-16
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-world-championship-2026
0.63
100%
56
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.