Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS World Championship 2026
156ptsOpponent network713ptsBounty offered444ptsBounty collected-11ptsHead to head
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-09-20
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-world-championship-2026
0.63
100%
56
2026-09-20
57464286-ad6e-4685-bdb0-8217d1c9e677
rlcs-world-championship-2026
0.63
100%
56
2026-09-19
6a36b8f9-ce39-4e69-b8d6-97b1e645df3d
rlcs-world-championship-2026
0.25
100%
22
2026-09-18
4e7c647a-c0ca-48a1-a8b4-54b1fde0b5f8
rlcs-world-championship-2026
0.25
100%
22
2026-09-17
60fe7b00-16c1-4755-853e-3bbf75063149
rlcs-world-championship-2026
0.00
100%
0
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.