Who's climbing, who's falling, and who's unstoppable - track every team's journey and understand why the top Rocket League squads are where they are
RLCS Open 4 2026
Opponent network
Date
Opponent
Event
Opp. Network
Recency
Pts.
2026-03-22
34636d6d-2d8a-4001-a000-0427f67c5463
rlcs-open-4-na-2026
0.80
100%
30
2026-03-22
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-open-4-na-2026
0.55
100%
21
2026-03-22
e979dd2e-4e18-4afd-bdae-25399ed866fb
rlcs-open-4-na-2026
0.34
100%
13
2026-03-20
e979dd2e-4e18-4afd-bdae-25399ed866fb
rlcs-open-4-na-2026
0.34
100%
13
2026-02-07
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-open-3-na-2026
0.55
99%
21
2026-02-06
eef8faf8-7af2-4d58-bf97-1dc6aeed7425
rlcs-open-3-na-2026
0.96
99%
36
2026-01-23
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-open-2-na-2026
0.55
98%
21
2025-12-06
be883d0f-c9b3-4d86-a245-d15b77c5b6e8
rlcs-open-1-na-2026
0.38
64%
9
2025-11-22
46fab2f6-fb01-4483-ab11-92a5c23feadb
rlcs-open-1-na-2026
0.55
64%
13
2025-11-21
eef8faf8-7af2-4d58-bf97-1dc6aeed7425
rlcs-open-1-na-2026
0.96
64%
23
Opponent network explanation
The "opponent network" component of the ranking system finds the 10 best wins by 3 different factors:
Opponent network: Opponent network: The value of a win depends on the opponents' network. The opponent network represent how many different teams a team has won against recently. The factor is a value between zero and one, where 1 means the team is amongst the most valuable teams to beat.
Recency: A win counts for 100% if it is within the last month. From there and 5 months back to 2 LANs previous a match will lose its value down to zero.
Event value: A win will be worth more if it is won in a valuable event, in regards to prize pool.