
The Sinking City 2 starts with Calvin Rafferty trying to help Faye Bennet after their ritual goes badly.
The short version is that Faye is in serious trouble, and Calvin needs to reach the Miskatonic University Library Annex to find Recitations of the Tenebrous Soul.

Once the opening scene is over, you'll have control of Calvin inside the apartment.
Before leaving, look around the study room and grab the two Codex Entries sitting on the tables. Go through the door and take the first left into the kitchen. Check the cabinet near the window for another Codex Entry, and there's also a photograph you can inspect.
Head back into the hallway and go through the door at the end. There's one more Codex Entry here.
After you're done looking around, head through the balcony door. You can use Focus to look at the Library Annex in the distance, which is where we're eventually going.
Climb down the ladder and check the table on the way down for another Codex Entry. Follow the path until you reach the boat, get in, and start moving through the flooded streets.
Keep following the water until you see the sign pointing toward the Library.
You'll soon reach a closed gate. Calvin calls out for Harry to open it, but nobody answers. So, naturally, we're fixing the thing ourselves.
Turn right and dock on the other side of the gate. Get out of the boat and enter the nearby building.
Follow the route inside until you reach the gate controls. The mechanism isn't working because it needs Electrical Fuses.
There's also a Safe Room around this area. It's worth using it before moving on. The record player lets you save, while the suitcase can be used to store items.
Continue downstairs and enter the bar.
Check the counter inside the bar and pick up the Gate Switchboard note.
This introduces Investigation Space, which lets you connect related documents and clues. You'll be using this quite a bit, so it's worth getting used to it now.
Leave through the main door and look across the street. You'll see the Radio Store.
Walk over and check the entrance. The Electrical Fuses you need are sitting inside, but the front door is locked.
Don't waste time trying to force your way through here. There's another route into the shop through the nearby apartment building.

Follow the street until you find the half-open entrance to the apartment building beside the bar.
Once you're inside, check the small room on the right. Grab the supplies and the building map, then follow the hallway upstairs.
You'll find Apartments 5 and 6 on the upper floor.
I recommend checking both before worrying about the Radio Store because the clues you find here tie into a safe you'll be able to open shortly.
Enter the apartment with the kitchen safe and pick up the To Martin note.
You can't properly work out the combination yet because you're missing another clue. Just remember where the safe is.
Head back into the hallway and enter the neighboring apartment.
Kick the barrels blocking the hole in the floor, then drop down. Search the cabinet for some Chemicals before continuing.
You'll eventually find another opening that Calvin can crawl through.
Before crawling through, look around for the Gate Fuses and Wires note on the table.
Open Investigation Space and connect Gate Fuses and Wires with Gate Switchboard. Doing this gives you a Talent Point, so there's no reason to skip it.
You can also unlock the nearby white door to create a shortcut back toward the entrance.
Now crawl through the opening to get inside the Radio Store.

Once inside the Radio Store, search the nearby containers for Handgun Ammo.
More importantly, grab the Electrical Fuses. Picking them up triggers your first proper combat encounter.
This is where the game starts teaching you that dumping bullets into everything isn't a great plan.
Watch for the creature's weak points and shoot those instead. Once you've stunned the enemy, move in with melee attacks when it's safe. Ammo isn't exactly something I'd throw around casually this early.
After dealing with the creature, search near the cash register for the From A Sister note.
Connect From A Sister with To Martin in Investigation Space. Those clues give you what you need to understand the safe combination.
Move the object blocking the front entrance and leave the Radio Store.
There will be more infected enemies outside, so either deal with them carefully or avoid wasting ammo where you don't need to.
The safe code is 1908.
The clues point toward the year the Radio Store opened. The story is taking place in 1929, and the information in the notes tells you the store had been operating for 21 years.
That gives you:
1929 - 21 = 1908.
Go back upstairs and enter 1908 into the safe.
Inside you'll find Handgun Ammo and Dolorocide Pills. The extra supplies are useful enough that I'd say opening the safe is worth the short trip back.
Just don't assume you're getting free loot. More monsters can show up after you open it.
Once you have the Electrical Fuses, return to the floodgate controls.
Interact with the Fuse Box and insert the fuses. Now you need to rotate and place them so the matching wires connect correctly.
The easiest way to think about this puzzle is to focus on the wire colors rather than trying random fuse positions.
Set the pieces like this:
Once all three connections are correct, the mechanism will work.
Use the nearby lever to open the floodgate.

With the gate open, head back toward your boat.
Another enemy can ambush you on the way, so don't completely switch your brain off just because the puzzle is finished.
Deal with it, get into the boat, and sail through the newly opened gate.
You're finally moving toward the Library Annex again.
Keep sailing through the flooded district until you reach another closed gate.
You'll see an explosion on the opposite side. Dock at the nearby pier and get out.
Check around the dock before moving on because there are supplies and documents nearby that are easy to walk straight past.
Head up the wooden stairs and enter the damaged building through the opening.
Inside, you can grab a Dolorocide Pill and another Codex Entry near the bottom of the stairs.
Continue upstairs.
This section turns into a chase when monsters start coming through the building. You technically have enemies in front of you, but fighting every single one isn't the smart move.
Just run.
Follow the path through the building until you reach the broken wall on the upper level, then jump through the opening to escape.
Continue along the wooden stairs outside.
At the top, you'll find the switch for the second floodgate.
Activate it to open the way forward.
Before leaving, interact with the ladder and kick it down. This creates a quick route back to the boat instead of making you retrace the whole path through the building.
Climb down, get back into the boat, and sail through the open gate.
The Library Annex is now directly ahead.
Dock at the pier near the building and walk toward the entrance. A cutscene will start as you approach.
That's the end of the trip to the Library Annex and the main stopping point for this first part. From here, Calvin's search for the ritual book takes him properly inside the Library Annex.
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