
If you are just getting into Star Wars Zero Company, the mission system can feel a little confusing at first. There are tactical missions, Cycles, Operations, Intel, and a few different things happening around the Holotable.

In Star Wars Zero Company, a mission basically means a combat encounter. This is where you take your squad into the field, deal with enemies, complete objectives, and move the campaign forward.
The important thing is that not every activity on the Holotable works the same way.
For campaign progression, you want to pay attention to Tactical Missions. These are the missions that can move the game into the next Cycle.
You can find them through the Holotable in your Den. Open the Mission tab and look for mission nodes with the red hourglass icon.
That red hourglass is basically your sign that the mission matters for moving the campaign forward.

Cycles are the game's way of handling time and campaign progression.
Think of each Cycle as one step in the campaign. You start in a Cycle, deal with the activities available to you, then complete a qualifying Tactical Mission to move into the next one.
And this is where things can be a little misleading.
You might see several Tactical Missions available at the same time, but you do not have to complete all of them to progress. You only need to complete one of the missions that can advance the Cycle.
Once you finish it, the current Cycle ends and the next Cycle begins.
Personally, I would not overthink this part. If you see several red hourglass missions, just know that you are choosing which one will be your route into the next Cycle.
Finding the right mission is pretty straightforward once you know what the icon means.
Head to your Den, open the Holotable, and go into the Mission tab. From there, look for mission nodes carrying the red hourglass icon.
Those are the missions tied to Cycle progression.
There can be more than one available, so you have some choice in how you approach the campaign. You do not need to clear every option just because it is sitting there.

Operations are a different type of activity.
Unlike Tactical Missions, Operations are mainly text-based events where you make decisions rather than directly controlling your squad in combat.
You can also access Operations from the Holotable, but you need Intel to activate them.
This is where the two systems start working together. You earn Intel by completing Tactical Missions, then you can use that Intel to start Operations.
The decisions you make during an Operation can have different effects, so I would not treat them as simple filler between battles.
Intel is the currency you use to activate Operations.
The main way to get Intel is by completing Tactical Missions. So, if you are wondering why you should care about missions beyond simply progressing the story, this is one of the big reasons.
The basic loop is pretty simple:
It gives the campaign a nice back-and-forth between actual combat and decision-making.
This is probably the part worth paying the most attention to.
The choices you make during an Operation can influence different parts of your campaign. Depending on the decision, you can affect things such as Den features, the Tactical Mission available during a Cycle, influence with a particular race, Exotic Weapon Mods, and character Bonds.
So, there is not always one obviously correct answer.
If you are trying to build a particular relationship or looking for a certain reward, it can make sense to think about your choice instead of just picking the first option that looks good.
I also like this system because it gives your campaign decisions a little more weight. You are not just clicking through text and immediately forgetting about it.
The easiest way to understand the whole system is to look at it as one loop.
You complete a Tactical Mission, which can give you Intel. You can then use that Intel to activate Operations and make choices that can change parts of the campaign.
When you complete a Tactical Mission tied to progression, the current Cycle ends and you move into a new one.
So the basic flow is:
Tactical Mission → Intel → Operation → decisions → Cycle progression
Of course, the game gives you more things to manage along the way, but that is the core idea.

Tactical Missions are your main combat encounters. They can also earn you Intel and, when you complete a qualifying one, advance the campaign.
Cycles are the game's progression system. Completing a qualifying Tactical Mission ends the current Cycle and starts another.
Operations are text-based decision events. They cost Intel and can influence rewards, missions, Bonds, Den features, race influence, and Exotic Weapon Mods.
Once you see how those pieces fit together, the Holotable becomes much easier to understand. You are basically choosing how to spend your time and Intel while deciding which parts of the campaign you want to influence.
If you’re looking to upgrade your gaming setup, here are some of our top gear picks that combine performance, reliability, and great value:



As an Amazon Associate, we earn from qualifying purchases.



BLAST ApS., Hauser Plads 1, 3., 1127 Copenhagen