With better graphics come more demands. The Elder Scrolls IV: Oblivion Remastered is a massive visual step-up in comparison to the original, but that obviously comes with a cost.
Unreal Engine 5 was mixed with Creation engine to achieve the final product, which actually runs quite decently. Here are our optimized settings, aiming to find the perfect balance between the best possible visuals with the least impact to performance.
Despite a lot of people getting (understandably) scared of UE5 nowadays, this Oblivion remaster seems to be using it well, for the hour or so that we spent with it. Be warned, though, you will have no idea of the game's performance while inside the first dungeon. Wait until you get into an open area before gaging what your PC is capable of.
All upscaling technologies are available, and we recommend using whichever one you have available. If you're running a pre-4000 RTX GPU, do not be tempted by the frame-generation available only using FSR upscaling. AMD's technology is considerably inferior, especially in a game with this much foliage.
If you do own a 4000 or 5000 series GPU, frame-generation seems to be working well here, so do use it, preferably alongside NVIDIA Reflex. AMD owners, feel free to also make use of the software. If you own a 9070 or 9070XT, FSR4 is available, which is massive boost in visual quality over FSR3.
Getting into the specific settings, we recommend keeping most settings to high. The exceptions here are View Distance and Effects Quality, because they have very little visual impact while bringing with them a few extra frames.
Users of GPUs above 8GBs should be safe with Ultra Textures, even at 1440p. For 4K we would recommend a minimum of 16GB of VRAM to run the setting maxed.
The main question you will bump into is ray-tracing. This game has forced ray-tracing through Lumen, which will always be turned on through the software solution. You can choose between a Low and a High preset.
Alternatively, if you have the horsepower to run it, you can also use Hardware Raytraced Lumen, which is the kind of ray tracing most people are familiar with. It vastly alters the visuals of the game, with an equally impressive cost to performance.
The Hardware solution is optional and comes with four quality options: Low, Medium, High, and Ultra. If you are committing to it, we recommend using Medium. If you can't run it, just stick to Software Raytracing on High.
Finally, the toggle of Screen Space Reflections is slightly misleading. If you are using Hardware Raytracing, having Screen Space Reflections on overrides the reflections that Lumen provides. Turning SSR off will give you much better reflections, but at a steep cost.
If you're struggling to run Hardware Raytracing and don't mind ugly reflections, turn SSR On for an FPS boost. If you want the best possible visuals, turn it off.
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